- #BUILT IN MAC MOBILE EMULATOR ANDROID + SO UPDATE#
- #BUILT IN MAC MOBILE EMULATOR ANDROID + SO ANDROID#
- #BUILT IN MAC MOBILE EMULATOR ANDROID + SO PC#
You can now enable the browser emulator by clicking the Toggle device toolbar icon in the top left: Start Chrome, navigate to the web page you want to test and open the Developer Tools (Menu > Tools > Developer Tools, Cmd + Opt + I on macOS or F12 / Ctrl + Shift + I on Windows and Linux).
#BUILT IN MAC MOBILE EMULATOR ANDROID + SO PC#
It can help identify early problems without leaving the comfort of your PC and development environment. But how can you test your system during development and avoid the pain of managing and switching between multiple devices?įortunately, all modern browsers offer mobile emulation tools, and one of the best can be found in Chrome. Features such as mouse hover won’t necessarily work and your application could be inoperable. If you’re coding on a regular PC with a mouse and keyboard, it’s difficult to appreciate how your masterpiece will operate. The process is complicated further by touch-screens, hybrid devices, and high-density displays. In extreme cases, it could take as long as the original development. Your latest masterpiece must be rigorously evaluated on a range of mobile, tablet and desktop devices with differing OSs, screen resolutions, and capabilities. The days of checking functionality in a couple of browsers are long gone.
#BUILT IN MAC MOBILE EMULATOR ANDROID + SO ANDROID#
Testing on Android is much easier and faster.Website testing has become increasingly complex. Once you have an account and you have set up Xcode with your certificates to enable device testing, you’ll want to open the Xcode project from platforms/ios/ and do your testing from Xcode. Unfortunately, this costs $99 per year (don’t blame us!). If you are building for iOS, you’ll need to sign up for an Apple Developer account to test as a native app on an iPhone or iPad. Since we are building a native (or “hybrid”) app, we can (and should!) test it as one. It is fine for small tests, but not recommended for more complex apps.
They also have issues with the URL bars getting in the way, and some scrolling behavior is not the same as it is in the web view running in Cordova. For example, Chrome and Safari both listen for drag events on the sides of the app which let you switch between open tabs. This is largely because the browser app is meant for browsing websites, so it often adds functionality that conflicts with your app. One problem with testing in a mobile browser is that it’s probably the furthest of the three options from the actual app experience.
So, if our desktop is running a test server at 192.168.1.123:8000, we can just load that address into our mobile Chrome or Safari to test it. If you are using the local server method from the Desktop testing section and you are on the same network as the desktop computer, you can connect to the ip address of the desktop computer to test. Check out the Android docs for more info. To do this with iOS 7 and OS X Mavericks, enable the Web Inspector option in the iOS Settings -> Safari -> Advanced section, and also enable the Developer Menu in the Advanced section of the Safari OS X settings.Īndroid apps supporting Android 4.4 or above can also use Chrome for remote debugging.
First you have to enable the remote web inspector on both the device and Safari on desktop. For OS X users, Safari on OS X can directly debug websites and simulator applications. You can also test the app directly in a mobile browser.
#BUILT IN MAC MOBILE EMULATOR ANDROID + SO UPDATE#
Which will update the ios specific project with the code from the Mobile browser testing